Maybe it will improve performance or work better?īuild from commit 17801df8167e24d98b96495a43b0f9550ade8f30 ofĠx00000001 (NEEDED) Shared library: Īll of these libs appear in /lib on the steamlink. I haven't tested the so yet but feel free to give it a try. The libretro so I built doesn't seem to depend on anything except what should be on the steam link. I think that is only for the frontend though, and is not used when libretro is used. The build process then crashed attempting to build the opengles2 support. The so file for libretro seemed to build. Just finished rebuilding mgba from source. You would need to post something somewhere a Retroarch developer would look. If the lag occurred constantly that would certainly be an issue with the core you are using.Īs EdszxNeo stated, I doubt anyone on these forums knows enough about Retroarch to pin down exactly what is causing the lag. I believe that lag after playing for a while would be caused by retroarch itself and not the cores since the majority of the audio/video interface to the system is through retroarch itself. Let me know if it solves the issue for you. ( after extracting it from the 7zip archive of course. It is just the raw binary you'll need to ssh replace the main binary from one of the other retroarch steam link installs that are here on the forum. You can grab the compiled binary from here: The version will report 1.6.9, and should be the latest version of retroarch available up till that date. I didn't play games for very long, but you can give a try at using the version I compiled to see if it has the same issue. I compiled Retroarch the latest commit ( as of ) of libretro from github several weeks ago for the Steam Link.
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